Sequence (1982)

Today I learned to play Sequence. Players take turns playing cards from their hand in order to place a chip. Two-eyed Jacks are wild, and one-eyed Jacks are used to remove another player's chip from the board.

At first I played some rounds with my friend Lynn. In a two-player game, the goal is to form two five-in-a-rows.

After a couple of rounds, Lynn's friend came and we decided to start over. We cleared the board, I dealt, Lynn went first, and her friend RJ went second.

Then we played, and played. In fact, we played until Lynn got two five-in-a-rows. Then, for some strange reason, I decided to look at the rules as we were cleaning up, and that's when I learned that the win condition for a three-player game is to form a single five-in-a-row!

As I was the first to form a five-in-a-row, then technically I won. But had we known the three-player endgame condition was a single five-in-a-row, then we would have played more defensively and I would not have necessarily won. Thus, for all intents and purposes, nobody one. 8:17PM PT

Technically speaking, you can create your own game of Sequence using four deck of cards, with two decks (minus the Jacks) to form the board (10 by 10 = 48*2 plus 4 "wild" corners), and the other two decks to form the playing cards.

At one point, I was wondering why the cards on the board are arranged the way they are. Upon writing this post, I realized that any disorder of randomization of the board is (theoretically) meaningless, as the cards would come randomly. In other words, grouping and ordering the cards on the board is simply a visual aid, and a computer playing the game would not care about randomizing the board, it's just a permutation/relabeling of the cards.
Sequence (1982)

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